Categories: MayaTutorials

Timelapse | Modelación Facial

 

Sergi Caballer, artista 3D, especializado en rigging y  modelación de personajes, es el autor de los 3 videos que te enseñamos en este post.

El enfoque está puesto en la formación de topología facial, pensando en la posibilidad de animación posterior.

La aplicación escogida para la presentación corresponde a Maya, pero los mismos conceptos pueden ser llevados a programas similares, como 3Ds Max, Cinema 4D, Rhino o Blender.

 

 

 

 

Fuente: Sergi Caballer

Ejezeta

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