Categories: News

NVIDIA | Avances para Simulaciones en Tiempo Real

 

En una conferencia de prensa que tuvo lugar en Montreal la semana pasada, NVIDIA presentó sus últimos avances en el campo de la simulación en tiempo real para el mundo de los videojuegos.

El primer video muestra algunos ejemplos de simulaciones para fluídos y telas, e interacciones entre objetos sólidos. Todo esto a través de la plataforma FLEX, incluída a partir de 2014 como parte del SDK de PhysX.

 

 

NVIDIA también develó Flame Works, sistema que permite crear simulaciones realistas para efectos volumétricos generados a partir de partículas.

 

 

Fuente: CGChannel | Geeks3D

Ejezeta

Recent Posts

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

18 hours ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

4 days ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

7 days ago

Human wear and tear on wooden floors

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…

2 weeks ago

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

2 weeks ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

4 weeks ago