David Miranda es un artista 3D de origen español, especialista en motores de renderizado para videojuegos, principalmente UDK y Unity 3D.
El siguiente es un estudio para renderizado de piel con el motor de Unity 3D, como un encargo para de The Forest, juego actualmente en desarrollo.
Revisa el Blog de David Miranda para explorar el modelo en tiempo real!
Fuente: David Miranda DEV Blog
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…