Quad Chamfer es un script para 3ds Max, creado por Marius Silaghi, que permite biselar los bordes de objetos generando exclusivamente quads (polígonos de 4 aristas), al contrario de la opción de biselado incluída por definición, que muchas veces produce triángulos, especialmente en los encuentros de esquinas.
Este script es ideal para usar en conjunto con el modificador Turbosmooth, porque no causa distorsión.
Haz click aquí para descargar.
Fuente: ScriptSpot
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…