Cornelius Dämmrich | Haze

 

Haze es un proyecto personal, creado por Cornelius Dämmrich en un período de más de 7 meses, trabajando casi todos los días, y utilizando aplicaciones como Cinema 4D, Vray, Photoshop y Zbrush.

 

 

A continuación, un video con parte del proceso de armado de la escena.

 

 

Para ver más trabajos de este artista puedes revisar su sitio web Zomax.

 

Fuente: CGRecord

 

Ejezeta

Recent Posts

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

3 days ago

Back To Basics: Introduction To 3ds Max | Part 4

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…

2 weeks ago

Modeling on curved surfaces in 3ds Max

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…

3 weeks ago

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

4 weeks ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

1 month ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

1 month ago