En esta segunda parte del Making Of de los Efectos Visuales en Unreal Engine 4, podrás ver cómo son creados los efectos avanzados del demo de Infiltrator para generación de agua, translucidez en iluminación, simulación de partículas por GPU y colisión de objetos.
Puedes ver la primera parte de esta presentación aquí.
Fuente: It’sArtMag
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…