Categories: 3ds MaxTutorials

Deformaciones con mParticles en 3ds Max 2014

 

Los dejamos con un nuevo video tutorial de Johannes Tiner, esta vez enfocado en la creación de deformaciones con mParticles en 3ds Max 2014, ideal para simular abolladuras en la carrocería de autos, producidas por el choque con algún otro objeto.

Puedes revisar la presentación a continuación.

 

 

Fuente: Johannes Tiner

Ejezeta

Recent Posts

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

6 hours ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

3 days ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

6 days ago

Human wear and tear on wooden floors

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…

1 week ago

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

2 weeks ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

3 weeks ago