Categories: 3ds MaxTutorials

Deformaciones con mParticles en 3ds Max 2014

 

Los dejamos con un nuevo video tutorial de Johannes Tiner, esta vez enfocado en la creación de deformaciones con mParticles en 3ds Max 2014, ideal para simular abolladuras en la carrocería de autos, producidas por el choque con algún otro objeto.

Puedes revisar la presentación a continuación.

 

 

Fuente: Johannes Tiner

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