Los dejamos con un nuevo video tutorial de Johannes Tiner, esta vez enfocado en la creación de deformaciones con mParticles en 3ds Max 2014, ideal para simular abolladuras en la carrocería de autos, producidas por el choque con algún otro objeto.
Puedes revisar la presentación a continuación.
Fuente: Johannes Tiner
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…
Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…
In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…
Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…
Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…