Categories: 3ds MaxTutorials

Deformaciones con mParticles en 3ds Max 2014

deforming-screendeforming-screen

 

Los dejamos con un nuevo video tutorial de Johannes Tiner, esta vez enfocado en la creación de deformaciones con mParticles en 3ds Max 2014, ideal para simular abolladuras en la carrocería de autos, producidas por el choque con algún otro objeto.

Puedes revisar la presentación a continuación.

 

 

Fuente: Johannes Tiner

AddThis Website Tools
Ejezeta

Recent Posts

Create a 3D Model from an Image with ComfyUI and Hunyuan3DCreate a 3D Model from an Image with ComfyUI and Hunyuan3D

Create a 3D Model from an Image with ComfyUI and Hunyuan3D

Creating a 3D model from an image is now easier than ever, thanks to AI…

3 days ago
Light Fog in 3ds Max and V-Ray: Quick TutorialLight Fog in 3ds Max and V-Ray: Quick Tutorial

Light Fog in 3ds Max and V-Ray: Quick Tutorial

Adding localized light fog can dramatically enhance your 3D renders, making scenes feel more atmospheric…

1 week ago
Seamless Texture Delighting in PhotoshopSeamless Texture Delighting in Photoshop

Seamless Texture Delighting in Photoshop

Creating high-quality 3D visuals requires clean, professional textures. One major issue is lighting variations that…

2 weeks ago

Efficient 3ds Max Modular Modeling for Architecture

Master 3ds Max modular modeling to create buildings faster and more efficiently. In this tutorial,…

2 weeks ago

Unreal Engine vs Corona and V-Ray for Archviz: Which Is Best?

Choosing the right tool for architectural visualization (Archviz) is key for any project. In a…

3 weeks ago

ChatGPT-4o: Why Every 3D Artist Should Pay Attention

OF3D Academy recently shared a video explaining how ChatGPT-4o, OpenAI’s newest AI model, is changing…

4 weeks ago