Categories: TutorialsVRay

Sampling en V-Ray 2.4

 

John O’Connell presenta un interesantísimo tutorial sobre sampling en V-Ray 2.4, o cómo obtener muestras para ir corrigiendo errores comunes, paso a paso.

El video abarca diferentes métodos para eliminar problemas como el quemado por sobre-exposición, los puntos blancos y las clásicas manchas, utilizando distintas herramientas y configuraciones en la aplicación, como AA, subdivisiones, y los Render Elements, o passes.

Échale un vistazo a continuación.

 

 

Fuente: ChaosGroup

Ejezeta

Recent Posts

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

1 hour ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

1 week ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…

2 weeks ago

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

1 month ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

1 month ago

10 AI tools you can use as 3D artist

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…

1 month ago