Dani García, también conocido como Woody, es un artista 3D freelance radicado en Barcelona, España, especializado en el diseño de personajes y confección de cabello realista.
Las herramientas utilizadas para sus creaciones son Zbrush, 3ds Max, Mental Ray y Hair Farm.
Échale un vistazo al sitio web de este artista para conocer más sobre su espectacular trabajo.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…