Los chicos de Snappers Tech presentan un demo de su Rig Facial para Maya, 3ds Max, dx11 o Cg skin shader, con múltiples mapas de arrugas + Rig Manager, para manejar la selección y crear/guardar poses.
Más abajo te dejamos un video adicional, con su sistema de captura de movimiento para rostros, sin marcadores.
Fuente: CGMeetup
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…