En este tutorial, Chris Schmidt, del sitio Greyscalegorilla, enseña paso a paso cómo modelar un micrófono de manera realista en Cinema 4D.
El video comienza explicando cómo crear el wire mesh, usando sweep nurbs y cloners. Luego, se muestra cómo renderizar el mesh, de manera que puedas reutilizarlo como un bump map para otros proyectos.
La presentación finaliza enseñando de qué manera moldear el wire mesh para generar un objeto.
Fuente: Greyscalegorilla
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…