Categories: 3ds MaxTutorials

Distribución de Geometría por Texturas con Forest Pack

 

Grant Warwick, basado en el tutorial de Lee Griggs para distribución de geometría usando información de color en texturas, con Maya, Xgen y Arnold, y en el posterior experimento de Bertrand Benoit, con 3ds Max, explica como lograr resultados similares con la ayuda de Forest Pack.

 

 

Fuente: Ronen Bekerman

Ejezeta

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