Grant Warwick, basado en el tutorial de Lee Griggs para distribución de geometría usando información de color en texturas, con Maya, Xgen y Arnold, y en el posterior experimento de Bertrand Benoit, con 3ds Max, explica como lograr resultados similares con la ayuda de Forest Pack.
Fuente: Ronen Bekerman
OF3D Academy recently shared a video explaining how ChatGPT-4o, OpenAI’s newest AI model, is changing…
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…