Ciro Sannino, instructor de Learn V-Ray, publica un nuevo video donde explica 4 maneras para iluminar escenas en 3ds Max usando HDRI.
La primera forma aborda la iluminación de exteriores. La segunda, los interiores, sin portals y con portals en el exterior e interior del edificio. El tercer método habla sobre la integración de Matte Objects. El cuarto y último ejemplo considera la implementación de Matte Objects y proyección de sombras.
Fuente: Evermotion
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