Categories: TutorialsVRay

Cómo Distribuir Geometría con VRayInstancer y ParticleFlow

 

Ricardo Eloy comparte un tutorial sobre el uso conjunto de VRayInstancer y ParticleFlow, sumamente útil para todos aquellos que no cuentan con un script para distribución de geometría como Forest Pack o MultiScatter.

El video de más abajo muestra cómo crear un pequeño bosque usando 5 modelos diferentes de árboles.

 

 

La nueva herramienta VRayInstancer, incluida en la versión 3.1 de V-Ray para 3ds Max, permite generar instancias de objetos utilizando los sistemas de partículas de ParticleFlow.

 

Fuente: CGRecord

Ejezeta

Recent Posts

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

6 hours ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

1 week ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…

2 weeks ago

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

1 month ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

1 month ago

10 AI tools you can use as 3D artist

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…

1 month ago