Categories: TutorialsVRay

Cómo Distribuir Geometría con VRayInstancer y ParticleFlow

 

Ricardo Eloy comparte un tutorial sobre el uso conjunto de VRayInstancer y ParticleFlow, sumamente útil para todos aquellos que no cuentan con un script para distribución de geometría como Forest Pack o MultiScatter.

El video de más abajo muestra cómo crear un pequeño bosque usando 5 modelos diferentes de árboles.

 

 

La nueva herramienta VRayInstancer, incluida en la versión 3.1 de V-Ray para 3ds Max, permite generar instancias de objetos utilizando los sistemas de partículas de ParticleFlow.

 

Fuente: CGRecord

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