Epic Games comparte la presentación del niño persiguiendo la cometa creada con Unreal Engine 4 para promocionar la aplicación. El video muestra como escenario un bello paisaje de 260 Kilómetros cuadrados.
Todo lo que se ve en la animación fue genereado en tiempo real con UE4, a 30 fps, e incluye iluminación dinámica, efectos y árboles y vegetación procesalmente generados.
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…