Categories: Maya

RenderMan vs Arnold Renderer

 

Pixelbump realiza una detallada comparación entre la nueva versión del motor de renderizado de Pixar, Renderman, y Arnold Renderer. El video presenta las ventajas y fortalezas de cada aplicación.

Las pruebas realizadas incluyen:

  • Escenas High Poly iluminadas por HDRI
  • Iluminación tipo estudio
  • Sub Surface Scattering (SSS)
  • Fluidos de Maya – Humo
  • Fluidos de Maya – Explosiones
  • FumeFX
  • Simulación de partículas en Maya

 

 

Finalmente se explica como configurar y renderizar una escena con RIS y Reyes, y luego con Arnold.

 

Fuente: CGMeetup

Ejezeta

Share
Published by
Ejezeta

Recent Posts

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

11 hours ago

Back To Basics: Introduction To 3ds Max | Part 4

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…

1 week ago

Modeling on curved surfaces in 3ds Max

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…

3 weeks ago

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

4 weeks ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

1 month ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

1 month ago