Modificador “Create Holes” para 3ds Max 2016

 

Vladislav Bodyul comparte su modificador “Create Holes” para 3ds Max 2016, que permite crear perforaciones a partir de vértices en prácticamente cualquier tipo de geometría, en caras planas o curvas, y hasta en esquinas.

Revisa el video a continuación para más detalles.

 

 

Haz click aquí para descargar la versión lite del script.

 

Fuente: Evermotion

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