El equipo de Corona Renderer comparte este tutorial donde se explica como distribuir distintos tipos de vegetación con la ayuda de Corona Scatter.
El video también muestra cómo crear terrenos procesales, cómo iluminar y aplicar materiales a la escena, entregando algunas pistas sobre el uso de la herramienta VertexPaint de 3ds Max.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…