Denis Keman, de DK-Cgi, publica hoy un tutorial en el que nos enseña a trabajar materiales complejos en 3ds Max y V-Ray.
En el siguiente video, Denis explica cómo crear shaders para una pared combinando diferentes materiales y texturas con la ayuda de VRayBlendMtl.
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…