FlippedNormals agrega otro tutorial a su lista, esta vez centrado en el modelado 3D de formas complejas.
En el siguiente video se explica cómo modelar un vaso en Maya, combinando dos objetos con diferente geometría.
Los principios utilizados en esta presentación pueden ser replicados en cualquier otra aplicación, como Cinema 4D o 3ds Max.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…