John Anderson y Tyler Jordan, de Ragdoll Studio, presentan este tutorial donde nos enseñan a simular (y animar) el efecto de ondulación que producen las gotas al impactar sobre la superficie del agua.
Los programas utilizados en este ejercicio son 3ds Max y After Effects.
Si no tienes After Effects puedes descargar los mapas alpha utilizados en este tutorial en los siguiente enlaces (debes presionar la pestaña “Download” al costado derecho, bajo el video):
Fuente: iamag
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…