Categories: 3ds MaxTutorials

Cómo simular movimiento de agua en 3ds Max

 

John Anderson, de Ragdoll Studio, nos muestra cómo simular agua en movimiento a partir del desplazamiento de un bote, sin ningún tipo de plugin o script, sólo el viejo 3ds Max y Particle Flow.

 

 

Si eres usuario de Facebook puedes ayudar a este grupo de artistas con un like en su Fanpage para que sigan generando más contenido como este!

 

Fuente: CGMeetup

Ejezeta

Recent Posts

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

1 day ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…

1 week ago

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

4 weeks ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

1 month ago

10 AI tools you can use as 3D artist

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…

1 month ago

Known unknown depths of 3ds Max

In this new video by Vjeko from RenderRam you will learn about a few tips…

2 months ago