John Anderson, de Ragdoll Studio, nos muestra cómo simular agua en movimiento a partir del desplazamiento de un bote, sin ningún tipo de plugin o script, sólo el viejo 3ds Max y Particle Flow.
Si eres usuario de Facebook puedes ayudar a este grupo de artistas con un like en su Fanpage para que sigan generando más contenido como este!
Fuente: CGMeetup
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…