Categories: 3ds MaxTutorials

Cómo simular movimiento de agua en 3ds Max

 

John Anderson, de Ragdoll Studio, nos muestra cómo simular agua en movimiento a partir del desplazamiento de un bote, sin ningún tipo de plugin o script, sólo el viejo 3ds Max y Particle Flow.

 

 

Si eres usuario de Facebook puedes ayudar a este grupo de artistas con un like en su Fanpage para que sigan generando más contenido como este!

 

Fuente: CGMeetup

Ejezeta

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