Los desarrolladores de Unity comparten los siguientes videos con una muestra de lo que traerá la versión 5.3, explorando el uso del nuevo sistema para reflexiones más realistas, SSRR (Screen-Space Raytraced Reflections), ideal para visualización arquitectónica de interiores, acortando la brecha con motores gráficos como Unreal Engine o CryEngine.
Fuente: Unity3D
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
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Unity siempre Innovando
muy bueno, pero creo que unity esta un paso atras de UE