Los desarrolladores de Unity comparten los siguientes videos con una muestra de lo que traerá la versión 5.3, explorando el uso del nuevo sistema para reflexiones más realistas, SSRR (Screen-Space Raytraced Reflections), ideal para visualización arquitectónica de interiores, acortando la brecha con motores gráficos como Unreal Engine o CryEngine.
Fuente: Unity3D
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…
Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…
In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…
Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…
Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…
View Comments
Unity siempre Innovando
muy bueno, pero creo que unity esta un paso atras de UE