Creación de cráteres de impacto con 3ds Max

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John Anderson, de Ragdoll Animation Studio, comparte su flujo de trabajo para crear cráteres de impacto con la ayuda de 3ds Max, junto a los modificadores “Morpher”, “Displacement” y “Point Cache”, Particle Flow y materiales animados, además de ZBrush y After Effects.

 

 

Ejezeta

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