Ya está disponible la tercer parte de la serie de videos enfocada a responder todas tus dudas sobre el manejo de ZBrush.
En esta ocasión, Joseph Drust, de Pixologic, explica cómo crear poligrupos para aplicar patrones geométricos sobre objetos con la herramienta Noisemaker.
Para hacer tus propias consultas, puedes escribir utilizando el hashtag #AskZBrush en Twitter.
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Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…
Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to…