Ya está disponible la tercer parte de la serie de videos enfocada a responder todas tus dudas sobre el manejo de ZBrush.
En esta ocasión, Joseph Drust, de Pixologic, explica cómo crear poligrupos para aplicar patrones geométricos sobre objetos con la herramienta Noisemaker.
Para hacer tus propias consultas, puedes escribir utilizando el hashtag #AskZBrush en Twitter.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…