Categories: BlenderTutorials

Por qué y cómo usar soportes de cámara para animación 3D

 

Jonathan Lampel, de BlenderHD, comparte algunas opiniones sobre las ventajas de utilizar soportes de cámara para animación 3D.

Los soportes permiten un mayor control de las cámaras, lo que se traduce en movimientos más naturales y realistas para cada toma.

 

 

Si quieres, puedes descargar los archivos utilizados en este tutoriales en el siguiente enlace: http://www.blenderhd.com/tutorial/why-and-how-to-use-a-camera-rig/ 

Ejezeta

Recent Posts

Architecture Plans in Photoshop for Beginners

Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…

17 hours ago

How to create perforated panels in 3ds Max

Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…

1 week ago

Back To Basics: Introduction To 3ds Max | Part 5

Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…

1 week ago

V-Ray 7 vs Corona 12: What to choose in 2025?

In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…

2 weeks ago

Say goodbye to reflection issues in 3D scanning

Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…

1 month ago

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

2 months ago