Categories: 3ds MaxTutorials

Conceptos básicos de modelado en 3ds Max (Parte 2)

 

Denis Keman publica hoy la segunda parte de esta serie de tutoriales dedicados al modelado de diferentes tipos de geometría en 3ds Max.

Los videos que te compartimos más abajo explican, en primer lugar, cómo funciona la herramienta ProBoleean, y en segundo, cómo combinar objetos de manera manual, limpiando uniones y creando quads (polígonos de 4 aristas), y de qué manera crear flujos variando desde geometría dura a geometría suave con la ayuda del modificador Turbosmooth.

 

 

Puedes revisar la primera parte de la serie, aquí.

Ejezeta

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