Categories: 3ds MaxTutorials

Conceptos básicos de modelado en 3ds Max (Parte 2)

 

Denis Keman publica hoy la segunda parte de esta serie de tutoriales dedicados al modelado de diferentes tipos de geometría en 3ds Max.

Los videos que te compartimos más abajo explican, en primer lugar, cómo funciona la herramienta ProBoleean, y en segundo, cómo combinar objetos de manera manual, limpiando uniones y creando quads (polígonos de 4 aristas), y de qué manera crear flujos variando desde geometría dura a geometría suave con la ayuda del modificador Turbosmooth.

 

 

Puedes revisar la primera parte de la serie, aquí.

Ejezeta

Recent Posts

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

3 days ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

2 weeks ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…

2 weeks ago

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

1 month ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

1 month ago

10 AI tools you can use as 3D artist

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…

1 month ago