Denis Keman nos deja hoy con dos nuevos tutoriales con algunos conceptos básicos sobre modelado en 3ds Max.
En el primer video se explica cómo intersectar y unir geometría en un punto usando dos cilindros, y luego un cilindro y un paralelepídedo, aplicando finalmente Turbosmooth para suavizar, mientras que en el segundo video se muestra cómo utilizar el modificador OpenSubdiv para trabajar los bordes de tus modelos de manera más personalizada.
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