Categories: 3ds MaxTutorials

Conceptos básicos de modelado en 3ds Max (Parte 3)

 

Denis Keman nos deja hoy con dos nuevos tutoriales con algunos conceptos básicos sobre modelado en 3ds Max.

En el primer video se explica cómo intersectar y unir geometría en un punto usando dos cilindros, y luego un cilindro y un paralelepídedo, aplicando finalmente Turbosmooth para suavizar, mientras que en el segundo video se muestra cómo utilizar el modificador OpenSubdiv para trabajar los bordes de tus modelos de manera más personalizada.

 

 

Ejezeta

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