Paul Gaboury y Pixologic agregan dos nuevos videos a la colección de preguntas y respuestas sobre el uso de ZBrush, donde te explican cómo mantener los UV’s de tu objeto luego de aplicar un “Merge Visible”, y qué es lo que exactamente hace la herramienta “Projection Shell”.
Revisa las presentaciones a continuación.
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…