Adán Martín presenta hoy un tutorial en el explica, con sumo detalle, su método para simular concreto/hormigón realista con la ayuda de V-Ray y 3ds Max.
El video incluye un tip bien interesante para incorporar el efecto de manchas producto del escurrimiento de agua usando diferentes canales de mapeo.
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…
Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to…
Oliver from Upstairs teaches us how to create renders in the style of Fran Silvestre…
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…
The YouTube channel ArchViz presents a great tutorial on using Stable Diffusion and ControlNet to…
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…