Adán Martín presenta hoy un tutorial en el explica, con sumo detalle, su método para simular concreto/hormigón realista con la ayuda de V-Ray y 3ds Max.
El video incluye un tip bien interesante para incorporar el efecto de manchas producto del escurrimiento de agua usando diferentes canales de mapeo.
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…