Adán Martín presenta hoy un tutorial en el explica, con sumo detalle, su método para simular concreto/hormigón realista con la ayuda de V-Ray y 3ds Max.
El video incluye un tip bien interesante para incorporar el efecto de manchas producto del escurrimiento de agua usando diferentes canales de mapeo.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…