Joseph Drust y Paul Gaboury vuelven con el volumen 13 de la serie enfocada en responder todas tus dudas sobre el uso y aplicación de ZBrush.
En este capítulo se explica cómo crear capas para aplicación de Morph Targets, cómo trabajar con Mesh Fusion y de qué manera limpiar la información de color o Polypaint de un modelo.
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…