En un nuevo capítulo de preguntas y respuestas para ZBrush Joseph Drust aborda temas como, cómo convertir un boceto 2.5D en un modelo 3D, de qué manera relajar UV’s usando la herramienta UV Master, cómo proyectar sólo el contenido generado con polypaint sobre una nueva malla utilizando la función “Project All”, y finalmente, cómo hacer para extraer un solo polygroup desde una subtool subdividida.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…