En esta nueva serie de preguntas y respuestas para ZBrush, Joseph Drust explica cómo ahuecar objetos para crear piezas de joyería, cómo cargar brochas por defecto y de qué manera generar mapas con ID de color desde Polygroups.
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…
The YouTube channel ArchViz presents a great tutorial on using Stable Diffusion and ControlNet to…
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…