Esta semana en la serie de preguntas y respuestas sobre ZBrush, Joseph Drust enseña a esculpir un neumático con la ayuda de ZModeler. Además explica cómo hacer para que las brochas IMM preserven la información de los UV’s y Polypaint, y finalmente cómo re-centrar una subtool tomando como referencia un sólo eje.
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…