En esta nueva serie de preguntas y respuestas para ZBrush, Joseph Drust, junto al equipo de Pixologic, detallan cómo seleccionar ed manera individual las diferentes mallas que forman parte de una NanoMesh, cuál es la manera más simple para crear brochas IMM a partir de archivos .OBJ y finalmente cómo armar mapas alpha repetibles y aplicarlos a un modelo.
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…