En esta nueva serie de preguntas y respuestas para ZBrush, Joseph Drust, junto al equipo de Pixologic, detallan cómo seleccionar ed manera individual las diferentes mallas que forman parte de una NanoMesh, cuál es la manera más simple para crear brochas IMM a partir de archivos .OBJ y finalmente cómo armar mapas alpha repetibles y aplicarlos a un modelo.
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…
Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…
In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…
Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…
Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…
In this new video by Vjeko from RenderRam you will learn about a few tips…