Resources

Scripts para 3ds Max | QuadScatter 1.5

 

Changsoo Eun comparte una nueva actualización para QuadScatter, una herramienta creada con el Max Creation Graph (MCG) que permite, a modo de un Greeble avanzado, distribuir módulos de geometría sobre un objeto base, tomando en consideración su estructura poligonal.

 

 

Para cargar la herramienta debes:

  • Ir a “Scripting” > “Open Max Creation Graph”
  • Presionar “File” > “Install Max Creation Graph”

Haz click aquí para ir a enlace corespondiente y descargar.

Ejezeta

Recent Posts

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

2 days ago

Back To Basics: Introduction To 3ds Max | Part 4

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…

2 weeks ago

Modeling on curved surfaces in 3ds Max

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…

3 weeks ago

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

4 weeks ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

1 month ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

1 month ago