Denis Keman explica distintos métodos para retopologizar objetos con la ayuda de diferentes aplicaciones para 3D, entre ellas, 3ds Max, 3D Coat y ZBrush.
Este proceso es especialmente útil cuando se quiere animar, ya que permite definir flujos de geometría “correctos” en zonas conflictivas, como el rostro, los codos, los hombros, etc., que pueden resultar complicados de trabajar cuando se modela o esculpe libremente.
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