Denis Keman explica distintos métodos para retopologizar objetos con la ayuda de diferentes aplicaciones para 3D, entre ellas, 3ds Max, 3D Coat y ZBrush.
Este proceso es especialmente útil cuando se quiere animar, ya que permite definir flujos de geometría “correctos” en zonas conflictivas, como el rostro, los codos, los hombros, etc., que pueden resultar complicados de trabajar cuando se modela o esculpe libremente.
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…
Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to…