Andrew Price, de Blender Guru, nos enseña a crear materiales PBR (Physically Based Rendering), explorando cómo trabajar de manera físicamente correcta con los valores y configuración de Fresnel y Glossiness (o Roughness) en Blender.
Si quieres ver el video sobre Fotorrealismo que se menciona en la presentación, puedes hacerlo dando click aquí.
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MAYA!
ALGUIEN SABE DE ALGUN TUTO IGUAL, PERO PARA 3d mAX ?? SERIA MUY FELIZ
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