Blender

Introducción a los materiales PBR

 

Andrew Price, de Blender Guru, nos enseña a crear materiales PBR (Physically Based Rendering), explorando cómo trabajar de manera físicamente correcta con los valores y configuración de Fresnel y Glossiness (o Roughness) en Blender.

 

 

Si quieres ver el video sobre Fotorrealismo que se menciona en la presentación, puedes hacerlo dando click aquí.

Ejezeta

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