Andrew Price, de Blender Guru, nos enseña a crear materiales PBR (Physically Based Rendering), explorando cómo trabajar de manera físicamente correcta con los valores y configuración de Fresnel y Glossiness (o Roughness) en Blender.
Si quieres ver el video sobre Fotorrealismo que se menciona en la presentación, puedes hacerlo dando click aquí.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
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MAYA!
ALGUIEN SABE DE ALGUN TUTO IGUAL, PERO PARA 3d mAX ?? SERIA MUY FELIZ
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