Andrew Price, el fundador de Blender Guru, vuelve con la segunda parte de su video tutorial dedicado al tema de los materiales PBR (Physically Based Rendering) con un enfoque en los metales.
Si te perdiste la primera parte de esta serie, puedes darle un vistazo aquí.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…