En este tutorial para 3ds Max y V-Ray Adán Martín explica de qué manera trabajar con mapas procedimentales y texturas, como bumps y normal maps, para simular relieve en la geometría de tus objetos.
Choosing the right tool for architectural visualization (Archviz) is key for any project. In a…
OF3D Academy recently shared a video explaining how ChatGPT-4o, OpenAI’s newest AI model, is changing…
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…