Simón “Tío Aukan” Martínez, de Aukan Studios, explica un rápido método para crear diferentes variaciones de elementos como puertas y ventanas en 3ds Max.
Esta técnica es muy útil cuando se necesita repetir un objeto que va cambiando levemente sus dimensiones en una misma escena, manteniendo el instanciamiento.
Choosing the right tool for architectural visualization (Archviz) is key for any project. In a…
OF3D Academy recently shared a video explaining how ChatGPT-4o, OpenAI’s newest AI model, is changing…
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…