Simón “Tío Aukan” Martínez, de Aukan Studios, explica un rápido método para crear diferentes variaciones de elementos como puertas y ventanas en 3ds Max.
Esta técnica es muy útil cuando se necesita repetir un objeto que va cambiando levemente sus dimensiones en una misma escena, manteniendo el instanciamiento.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…