3ds Max

Cómo crear elementos instanciados con variaciones en 3ds Max

 

Simón “Tío Aukan” Martínez, de Aukan Studios, explica un rápido método para crear diferentes variaciones de elementos como puertas y ventanas en 3ds Max.

Esta técnica es muy útil cuando se necesita repetir un objeto que va cambiando levemente sus dimensiones en una misma escena, manteniendo el instanciamiento.

 

Ejezeta

Recent Posts

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

3 days ago

Back To Basics: Introduction To 3ds Max | Part 4

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…

2 weeks ago

Modeling on curved surfaces in 3ds Max

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…

3 weeks ago

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

1 month ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

1 month ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

1 month ago