Alexander Vasiliuk, de VRaySchool, comparte un video bien interesante para 3ds Max, en el que explica cómo aplicar el modificador Shell sobre un objeto, y posteriormente seleccionar parte de su geometría mediante ID para eliminar polígonos ocultos y disminuir el peso del objeto.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…