El artista 3D Shawn Olson publica este video tutorial dónde explica un método para mapear UV’s planares de manera autómatica utilizando modificadores en 3ds Max.
La novedad de está técnica es que permite ver el mapeo de la geometría de manera correcta y en tiempo real mientras se edita el modelo.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…