Forest Pack

Creando entornos paramétricos con Forest Pack

 

El equipo de iToo Software publica hoy este interesante tutorial en el cual nos explican cómo modelar entornos completamente paramétricos en 3ds Max utilizando Forest Pack y algunos elementos muy sencillos, como un plano, una spline y uno que otro árbol, arbusto, y un par de piedras.

La presentación está inspirada en el trabajo de Blur Studio para el videojuego de Mafia III.

 

Ejezeta

Recent Posts

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

1 day ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

2 days ago

10 AI tools you can use as 3D artist

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…

3 days ago

Known unknown depths of 3ds Max

In this new video by Vjeko from RenderRam you will learn about a few tips…

3 weeks ago

Procedural damage with Data Channel

Here's a really cool tutorial by Vjeko from RenderRam on how to use the Data…

4 weeks ago

Create animations in seconds with artificial intelligence

Agnieszka Klich from Arch Viz Artist shows how you can quickly create animations in just…

1 month ago