Forest Pack

Creando entornos paramétricos con Forest Pack

 

El equipo de iToo Software publica hoy este interesante tutorial en el cual nos explican cómo modelar entornos completamente paramétricos en 3ds Max utilizando Forest Pack y algunos elementos muy sencillos, como un plano, una spline y uno que otro árbol, arbusto, y un par de piedras.

La presentación está inspirada en el trabajo de Blur Studio para el videojuego de Mafia III.

 

Ejezeta

Recent Posts

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

3 days ago

Back To Basics: Introduction To 3ds Max | Part 4

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…

2 weeks ago

Modeling on curved surfaces in 3ds Max

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…

3 weeks ago

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

4 weeks ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

1 month ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

1 month ago