El equipo de iToo Software publica hoy este interesante tutorial en el cual nos explican cómo modelar entornos completamente paramétricos en 3ds Max utilizando Forest Pack y algunos elementos muy sencillos, como un plano, una spline y uno que otro árbol, arbusto, y un par de piedras.
La presentación está inspirada en el trabajo de Blur Studio para el videojuego de Mafia III.
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