Adán Martín explica las principales diferencias entre la nueva Physical Camera de 3ds Max, introducida en la versión 2016 de la aplicación, y la VRayPhysicalCamera.
Esta renovada camara tiene por objetivo simplificarle las vida a todos aquellos que no están muy acostumbrados al trabajo con cámaras reales, o a los que sencillamente no quieren complicarse la vida y atacar la configuración de manera más intuitiva.
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…