Hoy decidimos darle un vistazo a un modificador muy útil de 3ds Max: Path Deform Binding, el cual permite condicionar el comportamiento de distintos tipos de geometría al trazado de una línea tipo spline.
Esta herramienta es sumamente útil para dar curvatura a superficies complejas, insertar elementos en línea, uno a continuación del otro (cadena), o confinar objetos a terrenos.
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…