3ds Max

Cómo crear una fuente de bayas procedimental en 3ds Max

 

Paul Neale comparte esta semana un video tutorial en el cual explica cómo modelar una fuente de bayas de manera procedimental usando distintos modificadores y el sistema de generación de partículas (Particle Flow) de 3ds Max.

 

 

Puedes revisar más tutoriales de esta artista aquí.

Ejezeta

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