Substance Designer

Aprende Substance Designer con este curso de EmirStudios

 

Desde EmirStudios llega hoy este curso introductorio a Substance Designer, la aplicación estrella de Allegorithmic para crear materiales procedimentales y exportar cada uno de sus mapas para luego incorporarlos en tu software de renderizado de elección.

Es importante mencionar que el modelo Metallic/Roughness se utiliza principalmente para videojuegos, en motores como Unity y Unreal Engine, mientras que el modelo Specular/Glossiness es el que utiliza V-Ray y Corona.

 

 

 

 

 

 

 

 

 

 

Ejezeta

View Comments

Recent Posts

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

2 hours ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…

6 days ago

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

4 weeks ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

4 weeks ago

10 AI tools you can use as 3D artist

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural…

1 month ago

Known unknown depths of 3ds Max

In this new video by Vjeko from RenderRam you will learn about a few tips…

2 months ago