Denis Keman publica la primera parte de una nueva serie de tutoriales enfocada al uso del motor de renderizado de Epic Games, Unreal Engine, en la que trata temas que van desde la instalación del software, el bloqueo de geometría básica y la creación de materiales.
Puedes ver los videos más abajo.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…