El fundador de Blender Guru, Andrew Price, acaba de terminar la segunda parte de un tutorial pensado para quienes recién comienzan a explorar el mundo de Blender, en cual podrás aprender a texturizar un modelo 3D desde el comienzo, pasando por el proceso de mapeado de UV’s, esculpido de detalles, creación de mapas de normales y finalmente confección de materiales.
Si te perdiste la primera parte de esta serie, puedes revisarla aquí.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…